The task
The game starts before the instructions arrive.
ARC-AGI-3 starts without a manual. The agent sees an unfamiliar interactive world, chooses an action, and receives the next state. There is no description of the controls, no stated objective, and no guarantee that the first plausible interpretation is the right one. A capable language model can still wander here because recognizing a scene is different from learning the rules that make it move.
Our system treats every game as a small scientific problem. It forms a hypothesis about the environment, turns that hypothesis into something it can execute, and tests it before spending another real action. When reality disagrees, the disagreement is not discarded as a bad sample. It becomes the evidence used to change the model.